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Should they be permately banned from multiplayer?
Published on August 20, 2012 By Shiny_Man In Sins Multiplayer

Hello Multiplayer Fans,

Before I begin, let me state that I fully understand the reasoning behind Vasari Rebels' "removal" from online play: their phase missiles are devastating, their Titan can be extremely difficult to destroy when under the control of a good player, other teams can use their phase stabilizer nodes, and, finally, their starbases can phase jump in-between planets. 

Now, I have never really given the VR any real thought, mainly since they are always banished from multiplayer and I don't feel like wasting my time in singleplayer trying to get to know a faction that I will never play!  Therefore, I have come to know the other factions quite well through my gameplay experience; and what I have learned is that I thoroughly believe other factions are just as dominating as the VR. 

Grant it, the VR's starbases can phase jump once 5 Military Labs are built, allowing the user to buff up one or two SBs to jump from planet to planet instead of having to make one for every planet that is bordering their enemy.  Logically, if you ever played as them online, you would immediately go military and get this research (as would everyone else, in which case you will end up having SB battles).  The offensive capabilities that this provides is phenomenal: you don't have to worry about defenses so you can go all offensive; you're pretty well on your way to the Kostura (which usually only has significance if you're VL); and you can already get your Titan fully developed (although you should always start building it before you have it fully researched). 

But if we take a step back and look at the games we see online nowadays, you always see one of two things: AR's Eradica obliterating enemy fleets with its Chastic Bursts; or VL jumping between poorly defended, faraway worlds and consuming them.  TEC really has no awesome ability besides their Novalith, which teams rarely get due to the price of constructing them.  

So this brings us back to the unfairness of the VR, which is not all that great in comparison.  In a game like a 5v5, the VR would have difficulty perfecting it's SB strategy because they would immediately be bordering another player by just a handful of planets (depending upon position of course) and would not be able to gain enough income to build these war machines.  However, if they were even given a chance to get their technology up, they would become a menacing foe, but not one that would be unstoppable to destroy.  The VL could still jump behind the lines and do damage; the Eradica (with it's most likely bomber spam support) would put up an excellent fight, and the TEC could still do....well....whatever the TEC usually does in a situation like this (most likely Ogrovs and bombers)! 

In the end, I'm not saying that we should unquestionably allow the VR's return into multiplayer, but I think that we should give it some serious consideration, seeing as how games that are now currently played always end the same way and have the same key features.  The VR could help to stop the tyranny of the Eradica or the devouring of worlds, or it could cause a whole new set of issues!  But I feel that we as an online community have not given this faction a good enough chance in multiplayer and need to rethink our immediate banishment of the Vasari Rebels.

-KSSSWM


Comments
on Aug 20, 2012

Yes, lots of balancing needs to be done with Rebellion. We will see what 1.04 will bring.

on Aug 20, 2012

It sounds like you have only played games where VR is banished. To truly understand the problem, try hosting one where it is allowed.

Like you, I once wanted to believe that it was OK to play with all 6/6 of the races the I paid for on ICO. I hosted a game where I allowed it. It came down to myself and two other experienced players triple-teaming a VR trying to prevent him from SB rushing - it didn't work. I'm not a pro player by any means but IMHO, on an appropriately sized map for 4s or 5s it is close to impossible to stop VRSB rush.

You mention the "tyranny of the Eradica or the devouring of worlds" - these are late game powerhouses that cannot be reached before a skilled VRSB rush. It's not that they are less powerful per se, but they are certainly less attainable. They cannot reasonably be brought to bear against a VR player fast enough.

on Aug 20, 2012

Yes AR eradica and vail  and VL eating surgical strike tactic are very strong but VR is even stronger and all those "late game" race abilities shrink in comparison to what they can do 12 - 15 minutes into the game.

PS for Orky Rex you n need 8 labs not 5. If pj orky would be tied with actually having 8 labs i might even be fine with it

on Aug 20, 2012

People played with VR for awhile- the result was pretty much always the same:

If the VR is in the eco slot, the other team loses, as with little pressure the VR can starting pumping out a fleet of starbases without ever having to increase upkeep.

If the VR is anywhere else they still have a massive advantage on everyone else.

 

VR are banned for a reason- hopefully the enxt patch will make them reasonable enough to unban.

on Aug 21, 2012

I completely understand what you're saying, but if any faction is in the eco spot, there is a high chance for a win by that team.  For example, if each one of these teams were in the eco spot, this is most likely what they would do:

TEC R: Novalith and Titan

TEC L: Novalith and Dual SB

Advent L: Titan

Advent R: Titan and Wail

Vasari L: Titan and Strip

Vasari R: Mobile SB

Each faction would immediately go for thier "special ability" so-to-speak, some of which could counter the VR's SBs.  But, if the VR is in the only eco spot on the map (which does occasionaly happen on 5v5 maps) then the other team essentially is screwed.

on Aug 21, 2012

KSSSWM
I completely understand what you're saying, but if any faction is in the eco spot, there is a high chance for a win by that team.  For example, if each one of these teams were in the eco spot, this is most likely what they would do:

TEC R: Novalith and Titan

TEC L: Novalith and Dual SB

Advent L: Titan

Advent R: Titan and Wail

Vasari L: Titan and Strip

Vasari R: Mobile SB

Each faction would immediately go for thier "special ability" so-to-speak, some of which could counter the VR's SBs.  But, if the VR is in the only eco spot on the map (which does occasionaly happen on 5v5 maps) then the other team essentially is screwed.

 

I partially disagree.

 

TEC R: Ok

 

TEC L: Dual SB wont win you any game unless there are extremely few planets or your enemy is stupid.

 

Advent L: No doubt a early Coronata is mean but so are most Titans.

 

Advent R: Agreed. Killed more than one overconfident early game fleet with a early Wail.

 

Vasari L: Agreed

 

Vasari R: Agreed

on Aug 21, 2012

After playing you last night I just can't even take this thread seriously anymore.

on Aug 21, 2012

KSSSWM
I completely understand what you're saying, but if any faction is in the eco spot, there is a high chance for a win by that team.  For example, if each one of these teams were in the eco spot, this is most likely what they would do:

TEC R: Novalith and Titan

TEC L: Novalith and Dual SB

Advent L: Titan

Advent R: Titan and Wail

Vasari L: Titan and Strip

Vasari R: Mobile SB

Each faction would immediately go for thier "special ability" so-to-speak, some of which could counter the VR's SBs.  But, if the VR is in the only eco spot on the map (which does occasionaly happen on 5v5 maps) then the other team essentially is screwed.

 

You misunderstand me.  If BOTH teams have someone in the Eco slot, the team with the Vas Rebels there wins.  NONE of the things you've listed even compare to an eco slot guy being able to pump out a zero upkeep fleet of pseudo-titans.   Heck, many of the things you've listed are defensive tools- not tools that will utilize the Eco player's strong economy to win the game.

 

You're just trying to pass off an excuse of "every faction has something big & nasty" to explain away the autowin scenario of Vas rebels in the Eco slot.  That you listed the Advent Loyal TITAN as their game-ending tool simply serves to demonstraight how full of it your argument is- the Coronata is hands down probably the weakest titan in the game due to it's complete and utter lack of AoE damage(every other titan has some form of AoE) and situational combat capabilities.

The only other thing on your entire list which has real consistent game-ending potential in the eco slot is Strip- and even that pales i ncomparison to the potency of jumping starbases.

 

 

 


Also another rarely discussed point:  The strong titan & jumping starbases aside, there's  another way Vasari Rebels are a leg up on many factions:  Most new factions have a couple crappy "dead" techs.  Not so for the Vasari Rebels.  All of their armor/shield/weapon techs are amazing(all that hull & armor from a single tech? 20% more PM damage? Shield mitigation on a non-advent tech? all amazing), their combat-buff techs are all easily and consistently applied(Jumping into a well & having allies are easy conditions to meet), and they have a few great utility/mobility techs as well.  Nothign super situational either- all pretty consistent. 

 Not to mention the Vasari went INTO rebellion from trinity as the strongest race.

 

By contrast  Most other factions with absolute bombs(take the advent rebels for instance), have a few bombs keeping them viable and that's about it.  The Advent Rebels suffer from the same issues that make the advent Loyals UP, but are kept viable pretty much entirely because Wail and Eradica are a bit OP.  The Vasari rebels o nthe other hand have an even more overpowered mechanic AND a solid core kit from previous game AND each and every one of their new techs is very useful.  They pretty much got the best of both worlds.

While people only generally talk about jumping starbases, it certainly contributes to the reason that Vas Rebels are unilaterally banned that pretty much every facet of their kit is good- none of it suffering from being particularly situational.

I'd like to wrap up this point by saying that realistically speaking this is not a bad thing- this should be the ideal other race's designs strive for(all new techs useful and reliable).  But the simple fact of the matter is that as long as many faction's techs don't live up to this ideal, this becomes one more significant advantage the Vas rebels have over almost everyone else.

 

 

on Aug 22, 2012

Ok, I wrote a massive paragraph, then accidentally deleted it, so long story short, I love VR, I never use VR starbase jump ability, I only make SB's on key planets, and I love to steamroll with titan and supporting fleet.

 

on Aug 23, 2012