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Effective Retaliation?
Published on August 17, 2012 By Shiny_Man In Strategy

Hello Multiplayer Fans,

I recently played an online game with teams and was stuck battling against an AR player.  Essentially, he mass-colonized, over-stretching himself severely, and then sat back and did nothing but culture.  I send in my fleet to a practically completely undefended planet, to have them pummeled to death by two or three "Wail of a Sacrifice" abilities. 

To those of you unfamiliar with this ability, essentially AR has to build a Temple of Commune and then use the temple's ability (which is about lvl 6 tech to research) to sacrifice the planet (abandoning it) and doing damage to all enemy forces in the gravity wells of any phase-lane-connected planets.  The damage is multiplied by the population of the planet. 

So, since his culture was so high, I could not colonize the planet once he "Wailed" nor did I have any fleet left to defend myself from his forces phasing in.  I'd retreat, he'd Wail the planet that I had just attacked, and I'm back to ground-zero with my fleet.  He then recolonizes immediately after, and I'm stuck with having to keep my fleet a planet behind my front line planets. 

Therefore, what is the best strategy in retaliation to this kind of gameplay (using any faction)? 


Comments (Page 2)
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on Aug 21, 2012

Yes, I know that's the one case where it could be earlier and I didn't bother to mention it because I don't think it is OP at all in that situation. It's already a situational ability - for earlier use where there's still large frigate fleets, it's even more situationally situational - like probably less than 20% of games? Don't go raiding eco slot AR players blindly...they can just as easily have put the money into a Titan earlier and mulch your frigates. Raid the eco AL players instead, oh wait, that's less than 5% of games now...

on Aug 21, 2012

Ekko_Tek
Raid the eco AL players instead, oh wait, that's less than 5% of games now...

Lol

on Sep 04, 2012

bilun
That said, I maintain changes should be handled very carefully.  The Advent Rebels are in a rather starnge place balance-wise.  They don't really have a strong foundation built on a large number of useful tech so much as they have two absolute bombs which make them competitive.

 

you've never played masteria1's advent.

 

wail is too difficult to understand because currently any advent who goes harmony in a competitive game will loose badly. Yet again he might also win a winning battle that changes the fate of the entire map. 

 

Its safe to say that eco spot players are the cause of wail or noob games where people are left to sim city their empire

on Sep 04, 2012

RiddleKing

Quoting bilun, reply 8That said, I maintain changes should be handled very carefully.  The Advent Rebels are in a rather starnge place balance-wise.  They don't really have a strong foundation built on a large number of useful tech so much as they have two absolute bombs which make them competitive.

 

you've never played masteria1's advent.

 

wail is too difficult to understand because currently any advent who goes harmony in a competitive game will loose badly. Yet again he might also win a winning battle that changes the fate of the entire map. 

 

Its safe to say that eco spot players are the cause of wail or noob games where people are left to sim city their empire

 

I agree with you entirely.  Wail is pretty much entirely a tool for the Eco spot.  However even with that niche role it stil lis an absolute bombs that overshadows underlying problems in the advent toolkit.

 

Two of the Advent's greatest weaknesses has long been their weak economy and their difficulty defending large empires(no phase stabilizers & they are highly reliant on synergy so dividing up their fleet is a painful proposition), which traditionally means that the Advebt simply doesn't perform as well in the Eco spot as other races.  Wail pretty much completely occludes that problem by allowing an eco-spot AR to defend even large empire without building a huge fleet(and consequently increasing fleet upkeep and hurting their economy early).

They can get away with a lower fleet upkeep then other factions while still defending their borders, which somewhat makes up for the Advent's inheently weak economy when they end up in the Eoo spot.

 

I will say of the Advent's 2 bombs(Eradica & Wail) Wail is more circumstantial and isn't huge in every single game.  But it does play a pivotal role in why the Advent Rebels are competitive.   Being able to peform reasonably well in the Eco spot is a big faction-buff for Advent even if it's not one that's applicable every game.

 

So I hold by what I said.

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